Path of the Scout
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Path of the Scout
Path of the Scout - Here is the heavily modified path of the scout. Take a gander!
Duck and Cover - 2 Ranks
Requirements: None
Type: Passive
Effect: Gain a 5/10% dodge chance against projectiles.
Mobile Fighter - 2 Ranks
Requirements: None
Type: Passive
Effect: Any turn you move you gain DR 1/2 and an additional 2/5% dodge chance.
Roll - 1 Rank
Requirements: Duck and Cover 1 Rank.
Type: Passive
Effect: Whenever you dodge a projectile you may move 1 zone. This can be used a maximum of once per turn.
Longstride - 2 Ranks
Requirements: None
Type: Free Ability
Effect: You immediately shift one zone. You may use this ability 1/2 times an encounter.
Disengage - 3 Ranks
Requirements: None
Type: Powerful Melee Attack
Effect: Make an attack and shift one zone. This attack adds +5/10/15 to your hit roll and an additional 3/6/10% dodge chance for 1 round.
Stealth - 3 Ranks
Requirements: None
Type: Powerful Ability
Effect: You cannot be the target of any attack while in stealth. Any attack you make while in stealth has a 10/30/50/% critical chance and immediately ends this ability. You may not move more than one zone a round in stealth.
Stalker - 1 Rank
Requirements: None
Type: Passive
Effect: You may begin combat in stealth. This counts as your use for the battle.
Camouflage - 2 Ranks.
Requirements: Stealth Rank 1
Type: Passive
Effect: Adds +10/20 to your hit roll while in stealth. Also increase your initiative roll by 15/30.
Assassin - 2 Ranks.
Requirements: Stealth Rank 1
Type: Passive
Effect: You have a 20/40% chance to not break stealth when attacking. This chance is halved if the attack is melee.
Shadow Stride - 2 Ranks
Requirements: Stealth 3
Type: Powerful Ability - Requires Stealth
Effect: Move 2/3 zones.
Backstab - 3 ranks
Requirements: Stealth 1.
Type: Powerful Melee Attack - Attack from Stealth Only
Effect: The attack gains +5/15/25 to hit and wound and ignores armor.
Shadow Shot - 2 Ranks
Requirements: Backstab 1.
Type: Passive
Effect: You may treat backstab as a short/medium ranged ability.
Flanking - 2 Ranks
Requirements: None
Type: Passive.
Effect: You gain a 5/10% critical chance with melee weapons against any enemy that has been hit in this round.
Catch your Breath - 2 Ranks
Requirements: Vanish 2
Type: Passive
Effect: While stealthed you recover 5/10% of your W each round up to a maximum of 50% of your hp.
Last edited by FlyingPinkPony on Wed Jul 22, 2009 4:22 am; edited 1 time in total
Re: Path of the Scout
I like it. Thanks for unifying stealth/vanish, I think this should work handsomely. I look forward to wreaking havok from mad camo.
gantz- Soldier
- Posts : 22
Join date : 2009-06-21
Re: Path of the Scout
This is an excellent tree. The only thing that I would change is that Camouflage seems OP - I would lower it to like 5/15 to hit, 10/20 to init.
DemonicFerret- Soldier
- Posts : 212
Join date : 2009-06-25
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