Statistics when, what, and how?
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Statistics when, what, and how?
In this game you're character's abilities are tied to several key statistics or attributes. These are as follows along with their abbreviation. Below each statistic are some examples along with their scores so you have some loose ability to compare yourself to other creatures in the world. You may find yourself spreading your attributes out quite a bit. That's fine! Keep in mind that a good character is a balanced character invest too heavily in a single statistic and you could quite easily find yourself screwed when thrown into a situation where your character doesn't excel.
(WS) Weapon Skill - Your skill with melee weapons, all things blunt and pointy.
(BS) Ballistic Skill - Your skill with all ranged weapons from bows to hurled objects.
(S) Strength - Strength determines how hard you hit.
(T) Toughness - How well you can take a hit.
(Ag) Agility - Agility is the speed and agility of your character.
(Wp) Willpower - Willpower is strength of mind.
(W) Wounds - How much punishment your character can take before biting the dust.
Weapon Skill- Your characters ability to use melee weapons. This is used in the roll to hit opponents in melee as well as blocking incoming attacks.
Ballistic Skill - Is almost exclusively used in hitting your opponents with ranged attacks.
Strength - Determines the likelihood any attack you make will actually damage the target. It also can add additional damage. It is used on all melee weapons and some ranged weapons such as bows, although many ranged weapons such as crossbows and handguns have static strength scores (They are always constant).
Toughness - Toughness is the likelihood that an attack will deal a blow that actually hurts you. In addition any attack that wounds you successfully will deal less damage the more toughness you have. Toughness is used to resist all weapon damage, ranged and melee, and a few select spells.
Agility - Agility is used to determine turn order as well as to avoid ranged attacks.
In addition a few weapons that rely more on speed than power such as light throwing weapons (daggers, darts, shurikans etc) use Agility instead of Strength to wound foes.
Willpower - Willpower is strength of mind and is the most important attribute for spellcasters. Willpower determines the chance a spell will be cast successfully, lower the risk of miscasting a spell and improve the power and potency of most spells. It also is of value to noncasters as it increases your own resistance to enemy spells.
Wounds- Wounds is the simple amount of damage you can take before collapsing. It is known in many other games as Hp or hit/health points.
(WS) Weapon Skill - Your skill with melee weapons, all things blunt and pointy.
(BS) Ballistic Skill - Your skill with all ranged weapons from bows to hurled objects.
(S) Strength - Strength determines how hard you hit.
(T) Toughness - How well you can take a hit.
(Ag) Agility - Agility is the speed and agility of your character.
(Wp) Willpower - Willpower is strength of mind.
(W) Wounds - How much punishment your character can take before biting the dust.
Weapon Skill- Your characters ability to use melee weapons. This is used in the roll to hit opponents in melee as well as blocking incoming attacks.
Weapon Skill | Example |
10 | A militiamen |
15 | An experienced swordsman |
25 | An expert fencer or duelist |
40 | High elf swordmaster, or Druchii assassin |
Ballistic Skill - Is almost exclusively used in hitting your opponents with ranged attacks.
Ballistic Skill | Example |
10 | A peasant hunter |
15 | A hired crossbowman |
25 | Battlefield sniper |
40 | Dwarf Engineer |
Strength - Determines the likelihood any attack you make will actually damage the target. It also can add additional damage. It is used on all melee weapons and some ranged weapons such as bows, although many ranged weapons such as crossbows and handguns have static strength scores (They are always constant).
Strength | Example |
10 | A basic human |
15 | A norseman |
25 | Blood Dragon vampire |
40 | A very large ogre |
Toughness - Toughness is the likelihood that an attack will deal a blow that actually hurts you. In addition any attack that wounds you successfully will deal less damage the more toughness you have. Toughness is used to resist all weapon damage, ranged and melee, and a few select spells.
Toughness | Example |
10 | Human |
15 | Beastman |
25 | Dwarf Ironbreaker |
40 | Minotaur |
Agility - Agility is used to determine turn order as well as to avoid ranged attacks.
In addition a few weapons that rely more on speed than power such as light throwing weapons (daggers, darts, shurikans etc) use Agility instead of Strength to wound foes.
Agility | Example |
5 | Dwarf |
10 | A basic soldier |
15 | An elf |
25 | A wood elf wardancer |
40 | Skaven assassin |
Willpower - Willpower is strength of mind and is the most important attribute for spellcasters. Willpower determines the chance a spell will be cast successfully, lower the risk of miscasting a spell and improve the power and potency of most spells. It also is of value to noncasters as it increases your own resistance to enemy spells.
Willpower | Example |
10 | Human |
15 | Hardened Soldier |
25 | An empire wizard |
40 | Archmage |
Wounds- Wounds is the simple amount of damage you can take before collapsing. It is known in many other games as Hp or hit/health points.
Agility | Example |
5 | Goblin |
10 | Orc |
15 | Warboss |
25 | Ogre |
40 | Wyvern |
Last edited by FlyingPinkPony on Fri Jul 03, 2009 2:37 pm; edited 1 time in total (Reason for editing : broken tables)
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