Magic Lores (Current - but work in progress)

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Magic Lores (Current - but work in progress)

Post  FlyingPinkPony on Sun Dec 13, 2009 2:57 pm

In addition to the general skills trees each character is allowed to select a single magic lore to choose from. This will take up one of your characters three tree choices however so keep that in mind when creating a character.

There are several magic lores that are complete and usable at character creation. If they are not listed under complete they cannot be used. Several of the incomplete lores I have a small foundation on so if anyone has an immense interest in one of those lores, please let me know, and we can get you a partial tree up and running quickly so you can begin play as soon as possible.


Complete:
Lore of Tzeentch- The chaos magic of change and mutation. It is an offensive lore based in subtlety.

Lore of Fire- One of the eight winds of magic. Fire is entirely an offensive tree based around dealing as much damage as quickly as possible.

High Magic - Magic of the High Elves. It is the most pure form of magic. It features a wide range of spells from incredibly powerful damaging spells to protective spells or hexes.

Mostly complete:
Lore of Khemri - Magic of the Tomb Kings. The incantations of the tomb kings focus on desert magic. It in many is similar to Necromancy.

Necromancy - The lore of the dead. It specializes in raising the corpses of the fallen to serve the wizard.


Incomplete - But could finish/start given enough interest.
The 7 other winds of magic - Light, Heaven, Shadow, Death, Beasts, Metal. Life
Lores of Nurgle and Slaanesh
Dark Magic
Skaven


Last edited by FlyingPinkPony on Sun Jan 17, 2010 3:39 pm; edited 1 time in total
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Lore of Fire

Post  FlyingPinkPony on Sun Jan 17, 2010 3:35 pm

Lore of Fire




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Lore of Gold

Post  FlyingPinkPony on Sun Jan 17, 2010 3:36 pm

Lore of Gold


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Re: Magic Lores (Current - but work in progress)

Post  FlyingPinkPony on Sun Jan 17, 2010 3:36 pm

Lore of the Heavens


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Chaos Lore of Tzeentch

Post  FlyingPinkPony on Sun Jan 17, 2010 3:37 pm

Chaos Lore of Tzeentch


    Red Fire - 3 Ranks
    Requirements: None
    Type: Medium Ranged Projectile
    Spell Level: 1
    Effect: Deals 2-5/3-8/4-11 fire damage. This spell deals an additional 1 damage for every 20/15/10 points you succeed your spell power roll by.

    Red Blade - 2 ranks
    Req: Red Fire
    Type: Powerful melee attack
    Effect: If this attack hits you can immediately cast Red Fire rank 1/2 on the target. The casting roll automatically succeeds.

    Mantle of Orange Flame - 3 Ranks
    Requirements: None
    Type: Personal Sustained Spell
    Spell Level: 2
    Effect: You gain DR 1 for every 20/15/10 points you roll on your spellpower check. In addition you gain a 3/6/10% ward save while the spell is active.

    SpellShield - 2 Ranks
    Requirements: Mantle of Orange Flame 1
    Type: Passive
    Effect: While Mantle of Orange Fire is active you gain Magic Resistance 10/20 and any single target spell that fails its spellpower roll against you has a 25/50% chance of being reflected onto the caster. It automatically affects the caster, but receives no additional spellpower bonuses.

    Baleful Transformation - 3 Ranks - Spell Level 3
    Requirements: 1 Tzeentch Spell
    Type: Short Ranged Spell
    Spell Level: 3
    Effect: Target lowers 1/2/3 random stats (excluding W) by 20 plus an additional 5 for every 20 points you exceed your spellpower roll by for the next 5 rounds. If a target is more than once by this spell the new version overrides the old.

    Siphoned Transformation - 2 Ranks
    Requirements: Baleful Transformation
    Type: Passive
    Effect: When you successfully affect an opponent with Baleful Transformation, you gain +5/10 to the stats that are drained from your foe for the duration of the spell.

    Blue Fire - 3 Rank
    Requirements: Any other spell.
    Type: Short Ranged Projectile
    Spell Level: 4
    Effect: Deals 1-4/8/12 damage plus an additional 1 for every 30/25/20 points you succeed the spellpower roll by. This spell deals an additional 1/2/3 damage for every horror currently under your control. If this spell slays the target you immediately summon a horror.

    Tzeentch's Fire Storm - 3 Ranks
    Requirements: 2 Spells max rank
    Type: Long Range - Area of Effect
    Spell Level: 5
    Effect: Fire Storm deals 3-5/5-7/7-9 + 1 fire damage for every 30/25/20 points you succeed your spellpower roll by to all targets in the targeted zone. This spell deals bonus damage only to the initial target. Targets in adjacent zones suffer half of this damage assuming the spellpower roll is high enough.

    Denial of Fate - 1 rank
    Type: Powerful Free Ability
    Effect: For this turn only, instead of taking a casting penalty for each wound you have taken, gain that amount as a casting and spell power bonus.

    Spell Strip - 2 Ranks
    Requirements: None
    Type: Passive
    Effect: Anytime an enemy caster miscasts while casting a spell they can no longer cast that spell for the duration of the encounter. At Rank 2, you can cast the spell as though you knew it at the same rank the target possessed.

    Warrior Wizard - 2 Ranks
    Requirements: None
    Type: Passive
    Effect: Every time you successfully cause damage with a melee attack you gain +0/10 to casting and spellpower rolls until the end of your next turn. You may also cast ranged spells at a target currently engaging you next turn.

    Winds of Change - 1 Rank
    Requirements: Lots including Gaze of Tzeentch
    Type: Epic Ability
    Effect: All enemy casters gain an increased 5% miscast chance whenever they attempt to cast a spell for the duration of the encounter.

    Gaze of Tzeentch - 1 Ranks
    Requirements: None
    Type: Passive
    Effect: All enemy casters have a 5% increased miscast chance.


Last edited by FlyingPinkPony on Sun Jan 17, 2010 3:42 pm; edited 1 time in total
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High Magic

Post  FlyingPinkPony on Sun Jan 17, 2010 3:38 pm

High Magic


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Re: Magic Lores (Current - but work in progress)

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