List of General Skill Trees (Current)

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List of General Skill Trees (Current)

Post  FlyingPinkPony on Sat Dec 19, 2009 4:51 am

This is the current list of General Skill Trees available to All characters along with a brief description, followed by the huge list of trees. As character progress though the game they choose skills and abilities that lie under each of these trees. Each character is allowed to select abilities from 3 of these trees chosen at character creation. Alternatively, if a character wishes to be a spellcaster, they may select one of these 3 choice to instead be from the list of magic lores instead of from the list below. Although no more than 1 of these choices may be a magic lore.

There are currently 10 skill trees.

List of Skill Trees-
Path of the Alchemist - Alchemists specialize in support and healing. They have many concoctions that also debilitate foes.
Path of the Assassin - Assassins focus on killing opponents by any means necessary. Assassins often employ dirty or brutal tactics to achieve victory.
Path of the Berserker - A Berserker is a wild combatant, often slashing wildly as foes with a weapon in each hand. Few foes can survive the onslaught of an enraged Berserker.
Path of the Commander - Some fight, some lead. Commanders lead well. They bring their allies to levels of power unattainable on their own. They also gain the ability to summon and recruit their own soldiers.
Path of the Duelist - Duelists specialize in one on one fighting. They are capable of striking opponents with speed and precision while dodging enemy attacks.
Path of the Engineer - Engineers are a jack of all trades. They upgrade their items and can build wild contraptions to fill a variety of roles ranging from generators to cannons.
Path of the Guardian - Guardians are the protectors on the battlefield. They are very difficult to kill as they absorb and block attacks with ease. They can guard both allies and themselves with ease.
Path of the Juggernaut- Juggernauts are wrecking balls on the battlefield. Nobody wields larger weapons or hits harder than the juggernaut.
Path of the Marksman- Marksmen are masters of ranged combat. Proficient in a range of weapons from longbows, to pistols and throwing knives. They strike foes down at a range where they cannot retaliate.
Path of the Scout- Scouts are the mobile presence on a battlefield. Impossible to pin down, and impossible to avoid. The scout is everywhere he wants to be and nowhere he doesn't.


(If anyone has better names for the paths I am welcome to suggestions)


Once you have your trees selected you can look at individual abilities. Each ability will look something like the following.

Name: _____ (# of Ranks)
Requirements: _____
Type: _____
Effect: _____

Here is an example-

Power Attack (3 Ranks)
Requirements: Seasoned Warrior 2
Type: Powerful Melee Attack
Effect: Add +5/10/20S to this attack. If this attack is performed with a two-handed weapon it deals an additional 2/3/4 damage.


It shouldn't be too difficult to figure out most of it but examples never hurt, so let's break it down line by line.

Power Strike (3 Ranks)

Power Strike is the name of the ability. The # of ranks is the maximum number of skill points a player may invest in this ability. This specific ability can have up to 3 skill points spent on it.

Requirements: Seasoned Warrior

The Requirements line says what other skills are needed before a player can invest into this ability. Note that a player must have all ranks in the prerequisite skill before investing in the current skill.

Type: Powerful Melee Attack

The type is the type of ability. There are three types of abilities passive, abilities, and attacks. Passive abilities are always active and do not require any special action from the player to activate. Abilities and attacks however do the effect listed in the effect descriptor. Attacks are a little trickier in they are additional effects added on top of a basic melee or ranged attack.

If a skill is an Ability or Attack it will have a range in front of it. In this case this attack is melee, and therefor can only be performed against targets in the same zone as your character,

Abilities and attacks are both activated and take up a players turn.The only exception to this rule is Free abilities which do not take up an action. Regardless only one free ability may be used per turn.

Powerful is an important keyword that means a skill can only be used once per encounter.

Effect: Add +5/10/20S to this attack. If this attack is performed with a two-handed weapon it deals an additional 2/3/4 damage.

As described above this effect is on top of a standard melee attack. In this case a melee attack is made with either an additional 5, 10, or 20S depending on if this character has 1,2, or 3 ranks in this skill. The /'s always correspond to the number of points invested in a skill. If no /s are given before a number it is the same for all ranks of that skill.


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Path of the Alchemist

Post  FlyingPinkPony on Sat Dec 19, 2009 4:55 am

Path of the Apothecary

Concoction (Stat) – Concoctions use BS for the hit roll and the stat in () for wound roll.

Oil - 3 Ranks
Requirements: None
Type: Short Ranged Ability – Concoction (AG)
Effect: If the attack hits the target is covered in oil. This gives them a -10/15/20 penalty to hit for the next 1 round plus 1 additional round for every 30/20/10 Wp you possess. If the target is struck for any fire damage the hit penalty will end immediately. However the target will suffer an immediate 1-3/5/7 fire damage + 2 per round of duration remaining.

Alchemist's Fire - 3 Ranks
Requirements: None
Type: Short Ranged Attack – Concoction (T)
Effect: This attack hits all the foes in one zone. Each creature in the zone suffers 1-5 + 1 per 20/15/10 WP.

Troll Acid - 3 Ranks
Requirements - None
Type: Short Ranged Ability – Concoction (T)
Effect: The target suffers – 10/15/20 T. They also lose -1 armor per 25/20/15 WP. Both of these effects last for the next 3 rounds.

Pyrotechnician - 2 Ranks
Requirements - Alchemist's Fire Rank 3
Type: Passive
Effect: Increase the minimum fire damage from any of your concoction attacks by 1/2. In addition ignore the first 1/2 points of any fire resistance your opponents have for your concoction attacks.

Strong Arm - 1 Rank
Requirements: 1 Concoction Attack.
Type: Powerful Free Ability
Effect: Your next concoction ability this turn has a range of Long instead of short.

Boiling Tar - 3 Ranks
Requirements: None
Type: Short Ranged Attack – Concoction (AG)
Effect: - This concoction lasts for 3/4/5 rounds. The target suffers -10/15/20 Ag and a 1/3/5% reduced dodge chance and suffers 1 damage per 25/20/15 WP each round. A target may spend their entire action to move one zone but may not leave the zone any other way.

Resupply - 2 Ranks
Type: Powerful Melee Ability
Effect: 2/3 of your targets powerful abilities can be used again this encounter.

Blue Frost – 3 Rounds
Type: Powerful Short Ranged Concoction (S)
Effect: This concoction deals 1 frost damage per 25/20/15WP to all units in the zone. In addition each unit affected is immobilized for 1/2/3 rounds.

Bursting Stones - 2 Ranks
Requirements: None
Type: Powerful Short Ranged Concoction (WP)
Effect: The bursting stones disorient and blind foes they strike. Enemy targets suffer -5 to all rolls and cannot use special abilities or cast spells for the next 2/3 rounds.

Bandages - 2 Ranks
Type: Passive
Effect: One ally in your zone at the beginning of your turn regains 1/2W.

Soothing Salve - 3 Ranks
Type: Powerful Melee Concoction
Effect: On your target's turn, they heal 1 W for every 10 points of Wp you possess, for the next 2/3/4 turns. Each time in an encounter this ability is used on the same target the duration is reduced by 1 turn.

Reviving Salts - 2 Ranks
Type: Epic Melee Ability
Effect: One ally who is unconscious in your zone gets back up at 10/25% of their max Wounds.

Antidote- 2 Ranks
Type: Passive
At the beginning of your turn any reduce the duration of any poison effect on yourself or allies in your zone by 1/2 rounds.

Healing Potion - 3 Ranks
Requirements: None
Type: Powerful Ability
Effect: You or an ally in melee range regains 10/20/30 (+1 per 10 WP) % of their maximum W. This healing is reduced by half for each cumulative use on the same character per adventure.

Warproot Potion - 2 Ranks
Requirements: None
Type: Powerful Free Melee Ability
Effect: The target's next spell gains +10/20 to casting and spellpower rolls. In addition the target has 20/10% increased miscast chance.


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Path of the Assassin

Post  FlyingPinkPony on Mon Dec 21, 2009 7:19 am

Path of the Assassin.

Keywords- Poison - Poison is applied to weapons at the beginning on an encounter before your first move. A different poison may be applied to each weapon you possess. Any type of poison may only be applied to a single weapon. Poison gives a foe a hampering or damaging effect over time. This effect applies immediately at the end of the assassin's turn and lasts a number of rounds detailed in each skill. Any hit with a poisoned weapon that is not blocked, dodged, or otherwise denied a wounding roll applies its effect. Multiple applications of the same poison often stack (see each skill for details) and reset the poisons duration. You may not apply the same poison to multiple weapons.


    Deadly Venom - 2 Ranks
    Requirements: 1 Other Poison.
    Type: Poison
    Effect: Deals 1/2 additional poison damage a round. This lasts 3 rounds. Any additional applications reset the duration. This stacks up to 3 times.

    Black Lotus - 3 Ranks
    Requirements: None
    Type: Poison
    Effect:When you apply this poison to a weapon choose 2 of the following stats (Ws, Bs, S, Ag). Each application lowers the targets chosen stats by 1/3/5 for 3 rounds. This stacks up to 5 times.

    Although not actually Daemon's blood this substance leeches the magic from foes and lowers their resistance to magic .
    Daemon's Blood - 2 Ranks
    Requirements: 1 Other poison
    Type: Poison -
    Effect: The targets Wp is reduced by 1/3/5 for 3 rounds. In addition, if the target is a spellcaster the suffer an increased chance to miscast by 2/4/6% and has a 2/4/6% chance to automatically suffer a miscast at the beginning of each of their turns even if they don't cast a spell. This stacks up to 5 times.

    Poison Expert- 1 Rank
    Requirements: 2 Poisons
    Type: Passive
    Effect: All your poisons can stack 1 additional time.

    Man-Slayer Venom- 1 Rank
    Requirements: 3 Poisons, Assassin's Mark
    Type: Epic Free Ability
    Effect: Replace the poison on one of your weapons with Man-Slayer Venom for the next 3 rounds. The enemy has a 5% chance to instantly be slain at the end of your turn for the next 3 rounds. This death can only be prevented by ward saves. This effect stacks up to 5 times.

    Surge of Venom - 2 Ranks
    Requirements: Poison Expert
    Type: Passive
    Effect: Your critical hits apply an additional 1/2 applications of any poison they possess to the target.

    Dark Catalyst - 1 Rank
    Requirements: Poison Expert
    Type: Powerful Free Ability
    Effect: You replace the poison on one of your blades with 1 charge of a catalyzing venom. When this poison is applied to a target, you may convert any existing stacks of poison on the target to an equal number of stacks of a different poison you know, also resetting the duration.

    Black Lotus Strike - 3 Ranks
    Requirements: Poison Expert
    Type: Powerful Melee Attack
    Effect: If this attack hits, all stacks of poison on the target are removed, dealing 1/2/3 damage per stack.

    Reserve Vial - 1 Rank
    Requirements: One poison
    Type: Powerful Free Ability
    Effect: You swiftly pour a hidden vial of poison over one of your weapons, changing its poison to a new type of your choice (that you know).

    Assassin's Mark - 3 Ranks
    Requirements: Murderer
    Type: Powerful Short Ranged Ability
    Effect: Your next attack against the target automatically hits and has a 0/10/25% increased critical strike chance.

    Hobble - 2 Ranks
    Requirements: None
    Type: Powerful Melee Attack
    Effect: If this attack wounds the target they may not move or engage targets for the next 1/2 rounds.

    Murderer - 2 Ranks
    Requirements: Killer Instinct
    Type: Passive
    Effect: Deal an additional 1/2 damage against wounded foes (Below half health).

    Killer Instinct - 3 Ranks
    Requirements: None
    Type: Passive
    Effect: You gain a 1/3/5% critical strike chance with all weapons.

    Death Strike - 3 Ranks
    Requirements: Killer Instinct
    Type: Powerful Melee Attack
    Effect: Use the targets current W instead of T for the wound roll. If this attack hits and wounds you deal 2/3 times weapon damage. If this amount is greater than the targets current W they die. If the amount is less this attack deals 1/2 weapon damage.

    Strip Defense - 3 Ranks
    Requirements: Rending Blows
    Type: Powerful Short Ranged/Melee Attack
    Effect: This attack lowers the targets dodge, block, and ward save by 3/6/10% and lowers the targets DR and MR by 5/15/25 (to a minimum of 0).

    Piercing Blows - 2 Ranks
    Requirements: None
    Type: Passive
    Effect: Anytime you wound a foe in melee remove 2/4 DR before dealing damage.




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Path of the Berserker

Post  FlyingPinkPony on Tue Dec 22, 2009 2:50 am



Path of the Berserker (39 6PA)


    Critical Strike- Max ranks 3
    Requirements: None
    Type: Passive
    Effect: Grants a 1/3/5% chance to deal a critical hit on any melee attack.

    Against All Odds- 3 Ranks
    Requirements: None
    Type: Passive
    Effect: If your opponents T is higher than your S increase your strength by 3/6/10. This cannot increase your strength to above their T.

    Armor Shredder - 2 Ranks
    Requirements: None
    Type: Passive.
    Effect: Ignore 1/2 points of your opponents armor in melee.

    Rend - 2 Ranks
    Requirements: None
    Type: Powerful Melee Attack - Can use dual wielding.
    Effect: If this wounds the target it deals 1/3 bleeding damage each round until the end of combat. If dual wielding and both attacks wound it instead deals 3/5 damage a round.

    Blade Rhythm - 3 Ranks
    Requirements: None
    Type: Stance
    Effect: Each time you hit a foe in melee they suffer a -1/2/3 chance to hit and wound, and you gain a +1/2/3% chance to dodge melee attacks against that foe. This effect is cumulative but cannot stack more than 5 times. If you miss an attack or attack a different opponent the bonus ends immediately.

    Overwhelming Assault - 3 Ranks
    Requirements: None
    Type: Stance
    Effect: Each time you hit a foe in melee, you gain a +1/2/3 to hit and lowers the target's block chance by 1/2/3%. This effect is cumulative but cannot stack more than 5 times. If you miss an attack or attack a different opponent the bonus ends immediately.

    Expose Armor - 2 Ranks
    Requirements: Armor Shredder Rank 2
    Type: Powerful Melee Attack
    Effect: If you wound an opponent lower that opponents armor value by 1/2 for the duration of the encounter. This attack also deals an additional 1/2 damage.

    Enraging Wounds - 2 Ranks
    Req: None
    Type: Passive
    Effect: Every time you take damage, you gain +1/2 to hit and wound for each point of damage you received until the end of your next turn.

    Savage Strikes- 2 Ranks
    Requirments: Critical Strike 3 Ranks
    Type: Passive
    Effect: Whenever you critically hit an opponent they suffer an additional 2/4 damage (after doubling).

    Flurry of Blows - 1 Rank
    Requirements: Blade Rhythm or Overwhelming Assault, Critical Strike, 1 Powerful Attack from the Path of the Berserker.
    Type: Epic Melee Attack - Can be used Dual Wielding
    Effect: Make 2 basic attacks. For each attacks that hits you may make an additional basic attack. These hits may also create additional hits.

    SpellRage - 2 Ranks
    Requirements: None
    Type: Passive
    Effect: Whenever you are targeted by an enemy spell you gain an additional +2/5 to hit and wound against that opponent for the duration of the encounter. This ability stacks up to 5 times.

    Warcry - 2 Ranks
    Requirements: None
    Type: Ability
    Effect: You gain +5/10 to wound and +2/4 damage for the next 3 rounds.

    Dual Wielding - 2 Ranks
    Type: Passive
    Effect: Reduce the penalties to hit and wound for fighting with your main attack by 5/10.

    Offhand Training - 2 Ranks
    Type: Passive
    Effect: Reduce the penalties to hit and wound for fighting with your offhand attack by 5/10.

    Dual Wielding Specialist - 2 Ranks
    Type: Passive
    Effect: If both of your attacks hit the target they both gain an increased 2/5% critical strike chance.

    - Dual Wielding -
    While dual wielding your main attack suffers -20 to hit and wound. Your offhand suffers -30 to hit and wound.

    Balanced Weapons reduce these penalties by 10 each.

    The following skills also reduce DW penalties

    Abilities DW Penalty to Hit/Wound
    Nothing 20/30
    Balanced Weapons 10/20
    DW Skills 10/20
    DW Skills & Balanced Wpns 0/10





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Path of the Commander

Post  FlyingPinkPony on Tue Dec 22, 2009 2:51 am

Path of the Commander


    Strike of 1000 Blades - 3 Ranks
    Requirements: None
    Type: Powerful Melee Attack
    Effect: 1/2/3 Allies within range may make a basic attack at the targeted enemy.

    Rally - 2 Ranks
    Requirements: None
    Type: Powerful Free Ability
    Effect: All allies, including yourself within 1 zone gain DR equal to 5/10% of their maximum W.

    Front Line Leader - 3 Ranks
    Requirements: None
    Type: Passive
    Effect: Whenever you kill an enemy all of your allies gain +1/3/5 to all rolls on their next turn.

    Flanking Maneuver - 3 Ranks
    Requirements: None
    Type: Passive
    Effect: When there are more allied units in your zone then enemy units, you and all of your allies gain a +1/3/5% critical strike chance in melee.

    Phalanx Formation - 3 Ranks
    Requirements: None
    Type: Passive
    Effect: When there are more allied units in your zone then enemy units, you and all of your allies gain a +1/3/5% block chance in melee.

    Combined Will - 2 Ranks
    Requirements: None
    Type: Passive
    Effect: When there are more allied units in your zone than enemy units, you and all of your allies gain MR +5/10. There must be at least 2 units in your zone for this to apply.

    Opening Strike - 3 Ranks
    Requirements: None
    Type: Powerful Melee Attack
    Effect: All allies gain +5/10/15 to hit and wound this target this round.

    Darkest before Dawn
    Requirements: TBD
    Type: Epic Ability
    Effect: All allies gain DR equal to 10% of your WP + W + WS. They also gain +5 to all rolls for the next 3 rounds. This is increased to +10 if they are wounded and +20 if they are dying.

    Oath - When you activate an oath you target a single ally or summon. Whenever both of you are in the same zone you gain the benefits mentioned in the oath's description. Only one oath may be active at a time. Treat oaths as Powerful Free abilities. If at any round both of you do not end up in the same zone the oath ends immediately.

    Sword Brother - 2 Ranks
    Requirements: None
    Type: Oath
    Effect: If you and your oath target, attack the same opponent in melee you both gain +5/10 to hit. If both attacks hit and wound they each deal an additional 1/2 damage.

    Shield Brother - 2 Ranks
    Requirements: None
    Type: Oath
    Effect: You and your oath brother gain a 5/10% block chance. If only one of either you or your oath target is targeted this round double this block chance.

    Blood Brother - 2 Ranks
    Requirements: None
    Type: Oath
    Effect: If you or your oath target is dealt damage split evenly between the two of you. Reduce the damage dealt to each of you by 0/1 (to a minimum of 1).

    Oath of Vengeance - 2 Ranks
    Requirements: One other Oath
    Type: Oath
    Effect: Any foe who deals you or your oath target damage with a melee attack receives 1/2 damage ignoring armor, double this damage if the other person's WS is higher than the attackers.

    True Oath - 1 Rank
    Requirements: 3 Oaths.
    Type: Passive
    Effect: You may have two oaths active at a time. They may target different allies, the same rules as normal oaths apply.

    Until Death - 1 Ranks
    Requirements: True Oath
    Type: Epic Oath
    Effect: You and your oath target cannot be reduced to less than 1hp unless the other is Dying (Below 25% W).

    Summon Minion - 3 Ranks
    Requirements: None
    Type: Powerful Summon Ability
    Effect: Summons a minion with 6/8/10 in all base stats and 3/4/5 in W. This minion deals 2-5 damage in melee. Minions also gain an additional 10% of all your statistics when summoned.

    Veteran - 2 Ranks
    Requirements: Summon Minion
    Type: Passive
    Effect: Your summon minion gains an additional 20/40% (total of 30/50%) of your WS and a 3/5% critical strike chance. All other summons you control gain +2/5 WS.

    Marksman - 2 Ranks
    Requirements: Summon Minion
    Type: Passive
    Effect: Your minion gains an additional 20/40% of your BS (total of 30/50%) and AG and a medium ranged attack that deals 3-6/4-8 damage. All other summons you control gain +2/5 BS & AG.

    Bodyguard - 2 Ranks
    Requirements: Summon Minion
    Type: Passive
    Effect: Your summon minion gains an additional 10/20% of your T and W (total of 20/30%) and a 5/10% block chance and 1/2 armor. All other minions you control gain +2/5 T and 1/2W. .

    Brute - 2 Ranks
    Requirements: Summon Minion
    Type: Passive
    Effect: Your summon minion gains an additional 20/40% of your S (30/50% total). They also increase their melee damage to 4-8/5-10 damage.

    True Companion - 1 Rank
    Requirements: Two of Marksman, Brute, Veteran, and Bodyguard
    Type: Passive
    Effect: Your summon minion gains an additional equipment slot.



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Path of the Duelist

Post  FlyingPinkPony on Tue Dec 22, 2009 2:51 am

Path of Grace 40

Desperate Agility- 2 Ranks.
Requirements: Mobility
Type: Powerful Free Ability - Usuable only when Wounded or Dying.
Effect: You may use your AG instead of your T, if higher, and gain a +5/10% ward save for the next 3 rounds.

Quick Step - 1 Ranks.
Requirements: None
Type: Passive
Effects: You can move 1 zone before combat begins. Add +10 to your initiative rolls.

One Handed Specialization- 3 Ranks
Requirements: None
Type: Passive
Effects: While wielding only a single 1 handed weapon you gain +1/3/5% chance to dodge melee attacks and + 1/2/3 damage.

First Strike - 2 Ranks
Requirements: None
Type: Passive
Effect: You gain +25/50 to your initiative roll.

Sudden Strike - 1 Rank
Requirements: First Strike
Type: Passive
Effect: If you roll higher initiative than any of your opponents you may make an additional action on your first turn.

Precision Strikes - 2 Ranks
Requirements: None
Type: Passive
Effect: Lower opponents dodge and block rating by 5/10% against your melee attacks.

Agility - 3 Ranks
Requirements: None
Type: Passive
Effects: 1/3/5% dodge chance.

Sidestep - 2 Ranks
Requirements: None
Type: Passive
Effects: 2/5% dodge chance against melee weapons.

Mobility - 3 Ranks.
Requirements: None
Type: Passive
Effects: 3/6/10% dodge chance for 1 round anytime you move a zone.

Trailing Blade - 2 Ranks
Requirements: None
Type: Passive
Effect: Each time you move out of a zone with an enemy you may deal 1/2 damage to an enemy in that zone. This damage ignores armor.

Whirlwind Attack- 2 Ranks
Requirements: None
Type: Powerful Melee Attack
Effect: Make an attack roll against each enemy in your zone. Each attack suffers -20/10 to hit and wound.
Parry Blade- 2 Ranks
Requirements: Agility
Type: Powerful Melee Attack
Effect: Make an attack roll against each enemy in your zone. This attack gains +5/10 to hit and wound. You also gain an increased critical strike equal to 1/2 times your dodge chance. You can only use this attack after dodging or blocking an attack.

Riposte - 2 Ranks
Requirements: None
Type: Passive
Effects: If you dodge an attack you gain +10/20 to hit and 2/5 damage to your first melee attack next round.

Fluid Motions - 2 Ranks
Requirements: None
Type: Passive
Effects: After you use a powerful attack or ability from the Path of Grace you gain an additional 5/10% dodge chance and a 2/5% critical strike chance until the end of your next turn.

Dodging Blade- 1 Ranks
Requirements: Trailing Blade
Type: Passive
Effects: Whenever you dodge an attack you may activate your trailing blade as if you moved through an enemies zone.

Leap - 2 Ranks
Requirements: Sidestep
Type: Powerful Free Ability
Effect: You leap into the air disengaging from all your current enemies and gain a 5/10% increased dodge, and critical strike chance until the end of the round.

Lightning Strike - 3 Ranks
Requirements: None
Type: Powerful Melee Attack
Effect: This attack lets you use Ag instead of S for the To-Wound roll and hits automatically. This attack gains +0/10/20% critical strike chance.

Frontal Assault -3 Ranks
Requirements: None
Type: Powerful Charge Attack
Effect: You may charge two zones and attack the target. You deal an additional 1/2/3 damage and 0/5/10% dodge chance for each zone you move to engage the target.
Blitz - 1 Rank
Requirements: None
Type: Powerful Free Ability
Effect: Move 1 zone towards an enemy. If this is during the a turn gained through winning an initiative roll you may move 2 zones instead. Add +10 to all your initiative checks, this effect is always active.

Sonic Slash - 1 Ranks
Requirements: Lightning Strike, Whirlwind Attack
Type: Epic Melee Attack
Effect: This blindingly fast attack slices through armor and bone alike. This attack automatically hits. If it wounds it deals damage equal to higher of 60% of the targets W or double weapon damage.


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Path of the Engineer

Post  FlyingPinkPony on Tue Dec 22, 2009 2:51 am

- Placeholder -
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Path of the Guardian

Post  FlyingPinkPony on Tue Dec 22, 2009 2:52 am

Path of the Guardian

    Guard - 3 Ranks
    Requirements: None
    Type: Passive
    Effect: Grants a 1/3/5% block chance.

    Parry - 2 Ranks.
    Requirements: Guard
    Type: Passive
    Effect: Grants a 2/5% block chance against melee attacks.

    Deflect - 2 Ranks
    Requirements: Guard
    Type: Passive
    Effect: Grants a 2/5% block chance against ranged attacks.

    Shrapnel - 1 Rank
    Requirements: Deflect
    Type: Passive
    Effect: Whenever you block a ranged attack or spell all enemies in your zone suffer half the base weapon or spell damage.

    Magic Guard - 2 Ranks
    Requirements: Guard
    Type: Passive - Requires shield -
    Effect: You can block projectile spells. If you successfully block a projectile spell it deals 66/33% damage from that attack instead of full.

    Adrenaline Rush - 1 Rank
    Requirements: Titan
    Type: Passive
    Effect: Regenerate 1W each time you engage an enemy.

    Tough as Nails- 2 Ranks
    Requirements: None
    Type: Passive
    Effect: Gain 3/5 additional T for each enemy either engaging you or being engaged by you, beyond the first. (Max 5 stacks)

    Shield Bash - 3 ranks
    Requirements: Parry
    Type: Powerful Melee Attack (Requires Shield)
    Effect: This attack deals 3-6/4-8/5-10 damage instead of your normal weapon damage. Add 1/2/3 to the hit and wound roll of this attack for each % block chance your shield offers. In addition this attack wounds that foe suffers -1/2/3 to hit and wound for each % block chance your shield offers on their next turn.

    Focused Defense - 3 ranks
    Requirements: Guard
    Type: Powerful Free Ability
    Effect: You gain +10/20/30% block chance and +1/2/3 armor against a single foe until the start of your next turn. Your block chance against all other foes is reduced to zero. You also gain +5/10/15 to hit that foe on your next turn.

    Last Stand - 2 ranks
    Requirements: Tough as Nails 2
    Type: Powerful Ability
    Effect: Lose 10% of your maximum W. You gain DR 3/5 for each W you lose. This DR lasts for 3 rounds.

    Titan- 3 Ranks
    Requirements: None
    Type: Passive
    Effect: You cannot take over 66/50/33% of your maximum hp on any single hit. Any damage that deals more than this amount deals this amount instead.

    Lockdown - 2 Ranks
    Requirements: None
    Type: Powerful Free Ability
    Effect: Enemies currently engaged by you cannot take any action that would disengage them or engage another target. This is usable 1/2 times an encounter.

    Battlefield Terror - 2 ranks
    Requirements: Tough as Nails
    Type: Powerful Ability
    Effect: You engage all foes in your zone. In addition they suffer a -10/20 penalty to all rolls for the next round.

    Guarded Strike - 3 Ranks
    Requirements:
    Type: Powerful Melee Attack
    Effect: You deliver a melee attack using your T for the hit roll. A foe struck by this attack deals 50% weapon damage to you for the next 1/2/3 rounds.

    Taunt - 3 Ranks.
    Requirements: None
    Type: Powerful Melee Ability
    Effect: Make a T vs Wp check against a foe within medium range. If successful the target can only perform actions that move them closer to you or target you for the next 1/2/3 rounds.

    Blinding Rage - 1 Rank
    Requirements: Taunt
    Type: Passive
    Effect: A target affected by your taunt ability cannot use Ranged Attacks or Ranged Abilities against you.

    Large Target - 2 Ranks
    Requirements: None
    Type: Passive
    Effect: Any foe attempted to use a ranged attack or spell against an ally without the Large Target ability, while you are in between or in the allies zone suffers -5/10 to hit and cast. (Needs rewording but you get the idea)

    Shield Wall - 2 Ranks
    Requirements: None
    Type: Powerful Free Ability - Requires Shield
    Effect: All allies in your zone gain a block chance equal to 1/2 times your shields block value for 1 round.

    Unequivocal Defense - 2 Ranks
    Requirements: None
    Type: Powerful Ability
    Effect: You gain +1/2 armor, +10/20% block chance, and DR 5/10 for 1 round.

    Highlander - 1 Rank
    Requirements: Lots
    Type: Epic Ability
    Effect: You do not die as a result of having less than 0 wounds and gain DR equal to half your max W. You gain a bonus to hit and wound equal to your current DR value and 1 bonus damage to melee attacks for every 5 points of DR you possess. These effects last for 3 rounds.



Last edited by FlyingPinkPony on Fri Dec 25, 2009 12:53 am; edited 1 time in total
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Path of the Juggernaut

Post  FlyingPinkPony on Tue Dec 22, 2009 2:53 am

Path of the Juggernaut - 36 points

    Power Strike - 3 Ranks
    Requirements: None
    Type: Powerful Melee Attack
    Effect: Use S in place of WS for the To-Hit roll. Gain +0/10/20S. In addition this attack ignores armor.

    Killing Blow - 2 Ranks
    Requirements: None
    Type: Powerful Melee Attack
    Effect: If the opponent is below 33/50% maximum health this attack automatically is a critical hit.

    Hurl - 3 Ranks
    Requirements: ?
    Type: Powerful Melee Ability
    Effect: You can move an enemy or ally one zone in either direction or up to two zones if your Strength is higher than the targets Toughness. If used on an enemy, this attack deals 2/4/6 damage per zone moved. If used on an ally, that ally is treated as charging an enemy of your choice in the zone they land in. They may use your Strength instead of theirs for this attack.

    Bull Rush - 3 Ranks
    Requirements: None
    Type: Powerful Melee Attack
    Effect: You can attack any foe in your zone. If you hit you may move 1 zone and attack again. If that attack hits you may move one more zone and make a final attack. Use your S for all attack rolls instead of your WS. These attacks automatically wound and deal 1 damage instead of your regular weapon damage. Apply bonus (Strength) damage as normal. When making this attack add +0/15/30 Strength.

    Veteran Warrior - 1 Rank
    Requirements: 3 Powerful Melee Attacks from the Juggernaut tree.
    Type: Powerful Melee Attack
    Effect: You may treat this attack as any other Powerful Attack in the Juggernaut tree you have already expended this encounter.

    Cleave - 2 Ranks
    Requirements: None
    Type: Passive
    Effect: Whenever you slay a foe with a melee attack you immediately make a free basic attack against another foe in your zone. This attack suffers -20/0S.

    Great Cleave - 1 Rank
    Requirements: Cleave
    Effect: Whenever you slay a foe using a Cleave attack, you may make another Cleave attack against another eligible target.

    Two-Handed Weapon Specialization - 2 Ranks
    Requirements: None
    Type: Passive
    Effect: +5/10 on any wounding rolls with any two handed weapons.

    Whirling Slashes - 2 Ranks
    Requirements: None
    Type: Passive
    Effect: Whenever you miss an opponent, or they dodge an attack, you gain +5/10S on your next turn.

    Crushing Blows - 2 Ranks
    Requirements: None
    Type: Passive
    Effect: Whenever you deal more than 10 damage to an enemy with a melee attack you deal an additional 1/2 damage.

    Berserk Charge - 2 Ranks
    Requirements: None
    Type: Passive.
    Effect: You deal an additional 2/4 damage on a charge.

    Relentless - 2 Ranks
    Requirements: Berserk Charge
    Type: Passive
    Effect: Whenever you force an enemy to move a zone, they take 2/4 damage.

    Push - 1 Rank
    Requirements: None
    Type: Powerful Free Ability
    Effect: If you hit an enemy with a Powerful attack from the Juggernaut tree this turn, you may move them one zone and then move into that zone.

    Massive Weapon - 3 Ranks
    Requirements: None
    Type: Powerful Melee Attack
    Effect: You may use this attack against a target within short range, gaining +0/10/20 to the hit roll and +1/3/5 damage. If the weapon you are wielding is not a two-handed weapon, opponents gain +20 to hit you next turn due to your over-extension.

    Smash - 2 Ranks
    Requirements: None
    Type: Passive
    Effect: When you charge a foe you gain a 10/20% chance to critically hit that foe and knock the opponent 1 zone back.

    Blitzkrieg - 1 Rank
    Requirements: Smash
    Type: Passive
    Effect: If you successfully Smash an opponent you immediately make another charge against that foe. You do not gain the benefits of Smash for this charge.

    Ground and Pound - 3 Ranks
    Requirements: None
    Type: Powerful Melee Attack.
    Effect: This attack rolls to Wound using Strength vs Strength. If you wound the target, they cannot move or disengage from you. This effect lasts until you take an action other than a basic melee attack, or until you miss the target. You gain +0/10/20S until the effect ends.

    Wrecking Ball - 1 Rank
    Requirements: Veteran Warrior
    Type: Epic Melee Attack
    Effect: Move up to two zones and make an attack against every enemy in the zones you pass through, including your starting and ending zones. Every enemy you hit is moved to your ending zone.


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Path of the Marksman

Post  FlyingPinkPony on Tue Dec 22, 2009 2:53 am

Path of the Marksman (36 points total) (51 w/ all Specialties)


The Marksman is the master of ranged combat, be it throwing knives, guns, or bows. They can disable to take down foes from afar and lay down incredibly amounts of firepower onto the battlefield. They support their group by causing tremendous damage and taking out enemy ranged units from a safe distance.




    Accuracy - 2 Ranks
    Requirements: None
    Type: Passive
    Effect: Lowers an enemies dodge and block chance against your ranged attacks by 2/5%.

    Headshot - 3 Ranks
    Requirements: None
    Type: Passive
    Effect: 1/3/5% chance to perform a critical hit with a ranged weapon.


    Steady Hand - 2 Ranks
    Requirements: Accuracy
    Type: Passive
    Effect: Increases critical hit chance on ranged weapons by 2/5% when an enemy is not in any adjacent zone.

    Quick Adjust- 2 Ranks
    Requirements: Accuracy
    Type: Passive
    Effect: Each time you miss an opponent with a ranged weapon you gain a +5/10 bonus on your next hit roll with that weapon. This effect stacks each time you miss.

    Pierce - 2 Ranks
    Requirements: Headshot
    Type: Passive
    Effect: There is a 50/100% chance that any critical ranged attack pierces the target, granting you an additional free basic attack against another foe in that zone.

    Sniper - 2 Ranks
    Requirements: Take Aim
    Type: Passive
    Effect: At the end of each turn you do not move or are engaged gain a +1/2 damage bonus to ranged attacks. This bonus stacks up to 5 times and is lost immediately upon moving or becoming engaged.

    Point Blank shot- 3 Ranks
    Requirements: None
    Type: Powerful Melee Attack - Requires Ranged Weapon.
    Effect: Add +10/20/30 to hit and add +10/20/30% critical strike chance.

    Volley - 1 Rank
    Requirements: 2 of Quick Adjust, Snipe, Take Aim and Weapon Specialist (of the appropriate weapon)
    Type: Epic Ranged Attack
    Effect: Perform a basic ranged attack against all foes in range, or attack the same target 3 times.

    Unavoidable Shot - 2 Ranks
    Requirements: None
    Type: Powerful Ranged Attack
    Effect: Ignore 50/100% of your opponents armor, dodge and block chance.

    Crippling Shot - 3 Ranks
    Requirements: None
    Type: Powerful Ranged Attack
    Effect: This attack has +0/15/30 to wound. If it wounds the target the target may not move the next round.

    Wounding Shot - 3 Ranks
    Requirements: Crippling Shot
    Type: Powerful Ranged Attack
    Effect: This attack automatically wounds but deals no damage. The target suffers an additional 1/2/3 bleeding damage each round until the end of combat. Each time the target is dealt damage increase this bleeding damage by 1/2/3.

    Far Shot - 3 Ranks
    Requirements: Sniper
    Type: Powerful Ranged Attack
    Effect: Increase the range of the attack by 1/2/3 zones. Each zone between you and your target increases the critical strike chance by 5%.

    Take Aim- 2 Ranks
    Requirements: None
    Type: Ranged Ability
    Effect: Add +15/30 to hit and wound roll and increase your critical hit chance by 10/20% for your next ranged attack.

    Bow Skills
    Bow Specialist - 2 Ranks
    Requirements: None
    Type: Passive
    Effect: Raises the Strength cap of any bow wielded by 5/10 points.

    Double Shot - 3 Ranks
    Requirements: Bow Specialist
    Type: Powerful Ranged Attack - Requires a Bow
    Effect: Can make an attack at two foes in the same zone. Each attack suffers -15/10/5 to S but has an additional +0/5/10 to hit.

    Crossbow Skills
    Crossbow Specialist - 2 Ranks
    Requirements: None
    Type: Passive
    Effect: Reduce the S penalty for shooting and moving with a crossbow by 5/10S. Any hand crossbows you wield have an additional 5/10S. In addition increase the maximum damage dealt by any crossbow or handcrossbow by 1/2.

    Crippling Bolt - 3 Ranks
    Requirements: Crossbow Specialist
    Type: Powerful Ranged Attack - Requires a Crossbow
    Effect: If this attack wounds the target they suffer -10/20/30 Ws and Bs and suffer an additional 1/2/3 damage from all attacks for the next 2 rounds.

    Gun Skills
    Black Powder Specialist - 2 Ranks
    Requirements: None
    Type: Passive
    Effect: The first shot you make with a blackpowder weapon has an additional range and an increased critical strike chance of 5/20%.

    Armor Breaker - 3 Ranks
    Requirements: Blackpowder Specialist
    Type: Powerful Ranged Attack - Requires a blackpowder weapon.
    Effect: This attack has a 1/3/5% critical chance and +1/3/5 to wound per point of armor the target has. Lower the targets armor by 2/4/6 for the duration of the encounter.

    Throwing Skills (Light)
    Throwing Specialist (Light) - 2 Ranks
    Requirements: None
    Type: Passive
    Effect: Lowers any opponents dodge chance when you use light throwing weapons by 5/10% in addition add +5/10 to the wound roll.

    Fan of Knives - 3 Ranks
    Requirements: Throwing Specialist
    Type: Powerful Melee/Ranged Attack - Requires a Light Throwing Weapon.
    Effect: Make a basic ranged throwing attack against all foes in your either your current zone (Melee) or up to 1 zone away (Ranged). These attacks gain +0/5/10 to hit and wound.

    Throwing Skills (Heavy)
    Throwing Weapon Specialist (Heavy) - 2 Ranks
    Requirements: None
    Type: Passive
    Effect: Increase the critical strike chance of heavy throwing weapons by 2/5% at short range, and 5/10% at melee range.

    Impale - 3 Ranks
    Requirements: Throwing Specialization (Heavy) 2
    Type: Powerful Ranged Attack - Requires a Heavy Throwing Weapon.
    Effect: If this attack has an additional 5/15/25% critical chance. If the target moves in the next 1/2/3 rounds they take damage equal to the weapon damage used for this attack ignoring armor.



Last edited by FlyingPinkPony on Tue Dec 22, 2009 2:54 am; edited 1 time in total
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Path of the Scout

Post  FlyingPinkPony on Tue Dec 22, 2009 2:53 am


Path of the Scout


    Duck and Cover - 2 Ranks
    Requirements: None
    Type: Passive
    Effect: Gain a 5/10% dodge chance against projectiles.

    Avoidance - 2 Ranks
    Requirements: None
    Type: Passive
    Effect: You take 66/33% damage from Area of Effect spells.

    Mobile Fighter - 2 Ranks
    Requirements: None
    Type: Passive
    Effect For each zone you move you gain an additional 4/8% dodge chance.

    Roll - 1 Rank
    Requirements: Duck and Cover 1 Rank.
    Type: Passive
    Effect: If you dodge a projectile you are allowed to move 1 zone for free at the start of your next turn.

    Longstride - 1 Rank
    Requirements: None
    Type: Powerful Free Ability
    Effect: You immediately shift one zone.

    Stealth - 3 Ranks
    Requirements: None
    Type: Powerful Ability
    Effect: You cannot be the target of any attack while in stealth. Any attack you make while in stealth has a 10/30/50/% critical chance and immediately ends this ability. You may not move more than one zone a round in stealth. Any opponent may spend their action to make an opposed BS vs AG check to spot you and bring you out of stealth. You gain +10/15/20 to this check for every distance between you and the target.

    Stalker - 1 Rank
    Requirements: None
    Type: Passive
    Effect: You may begin combat in stealth. This counts as your use for the battle.

    Camouflage - 2 Ranks.
    Requirements: Stealth
    Type: Passive
    Effect: Adds +10/20 to your hit roll while in stealth. Also increase your initiative roll by 15/30.

    Hunter - 2 Ranks.
    Requirements: Stealth
    Type: Passive
    Effect: You have a 20/40% chance to not break stealth when attacking. This chance is halved if the attack is melee.

    Shadow Stride - 2 Ranks
    Requirements: Stealth
    Type: Powerful Ability - Requires Stealth
    Effect: Move 2/3 zones.

    Backstab - 3 ranks
    Requirements: Stealth
    Type: Powerful Melee Attack - Attack from Stealth Only
    Effect: The attack gains +5/15/25 to hit and wound and ignores armor with a 0/5/10% increased critical strike chance.

    Shadow Shot - 2 Ranks
    Requirements: Backstab 1.
    Type: Passive
    Effect: You may treat backstab as a short/medium ranged ability.

    Flanking - 2 Ranks
    Requirements: None
    Type: Passive.
    Effect: You gain a 5/10% critical chance against enemies engaged by an ally.

    Disengage - 1 Rank
    Requirements: None
    Type: Powerful Free Ability
    Effect: You become unengaged from all targets.

    Slippery - 2 Ranks
    Requirements: Disengage
    Type: Passive
    Effect: You have a 20/40% chance at the beginning of each turn to automatically become disengaged from every enemy engaging you.

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Re: List of General Skill Trees (Current)

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